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EXPERIENCE
Sony Pictures Imageworks , Albuquerque, NM (01/11-04/011)
Intermediate Animator; The Green Lantern. Animated Parallax and multiple character shots. CG suit replacement.
Freelance Animator
(12/09-01/11)
Relocated back to US from Australia, completed Animation Mentor, worked remotly on small projects.
Krome Studios , Brisbane Australia (3/09-12/09)
Animator Cinematics; Collaborated with art director, lead animator, and lead artists on storyboard development for cinematic sequences.
Pandemic Studios EA, Australia, Brisbane Australia (10/07–3/09)
Senior Games Combat Animator; Reported to and worked with animation leads, creative director, and designers to develop overall combat look for unreleased AAA title.
High Moon Studios, Vivendi Universal Games, Carlsbad, CA (9/05–10/07)
Animator; Created key frame animation and utilized motion capture data in creation of animation for The Bourne Conspiracy.
Sony Computer Entertainment America (SCEA), Santa Monica, CA (8/03–2/05)
Animator; Collaborated with leads and designers to create award winning Key Frame, in-game and cinematic animation for SCEA’s God of War franchise.
Microsoft Sports; Microsoft Game Studios, Redmond, WA (11/02–6/03)
Jr. Animator.
EDUCATION
Animation Mentor, (2008-2010)
Graduated, Certificate in Advanced Studies in Character Animation
Studied character animation in a production-style learning environment taught by professional working animators. Focused program of structured assignments accentuating workflow, planning, and the principles of animation.
Academy of Art College, San Francisco, CA, (1997-2002)
Major: 3D Modeling and Animation; Character Animation
AWARDS and ACHIEVEMENTS:
Academy of Interactive Arts & Sciences 9th Annual D.I.C.E. Award--2005 God of War, Outstanding Achievement: Animation for God Of War.
Pixar Character Animation Class --- Academy of Art College – Secured coveted placement in this class upon referral and recommendation by department head. Studied fundamentals of character animation under Pixar Animators/Instructors